Remove an input action via editor API.
AI agents call editor_remove_input_action to permanently remove resources in Godot — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | Yes |
Parameters from the server's own tool schema.
This tool deletes an input action from the Godot editor's input map. Removal of a named input action cannot be automatically undone (the action and all its bindings are lost), making it a destructive operation. Severity is medium since it affects project configuration but not code or assets directly.
From the tool's definition 'Remove an input action' — removal is irreversible without manual re-creation
Attacks that exploit this kind of access
Remove an input action via editor API. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
editor_remove_input_action accepts 1 parameter: name. Required: name. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_remove_input_action: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_remove_input_action is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the editor_remove_input_action rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_remove_input_action. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_remove_input_action is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_remove_input_action is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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