New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

remove_joint

Remove a physics joint node from a scene.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 22 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/remove-joint.md

What remove_joint does on Godot

AI agents call remove_joint to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
joint_name string Yes Joint node name to remove
scene_path string Yes Path to .tscn scene file

Parameters from the server's own tool schema.

Why remove_joint is rated Critical

Irreversibly deletes scene node; cannot undo without manual restoration or backup recovery.

From the tool's definition Remove a physics joint node from a scene.

Questions about remove_joint

What does the remove_joint tool do? +

Remove a physics joint node from a scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does remove_joint accept? +

remove_joint accepts 2 parameters: joint_name, scene_path. Required: joint_name, scene_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on remove_joint? +

Register the Godot MCP server in PolicyLayer and add a rule for remove_joint: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is remove_joint? +

remove_joint is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_joint? +

Yes. Add a rate_limit block to the remove_joint rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_joint completely? +

Set action: deny in the PolicyLayer policy for remove_joint. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_joint? +

remove_joint is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.