Unreal Project

17 tools. 0 can modify or destroy data without limits.

Read-only server. Low risk, but rate limits prevent runaway API costs.

Last updated:

0 can modify or destroy data
17 read-only
17 tools total

Community server · catalogue entry verified 02/07/2026

How to control Unreal Project ↓

What Unreal Project exposes to your agents

Read (17) Write / Execute (0) Destructive / Financial (0)

What can go wrong

Even read-only tools carry cost. An agent in a retry loop can make thousands of API calls per minute, exhausting rate limits and running up bills.

How to control Unreal Project

PolicyLayer is an MCP gateway — it sits between your AI agents and Unreal Project, and nothing reaches the server without passing your rules. These are the rules we recommend:

Cap read operations
{
  "find_asset_references": {
    "limits": [
      {
        "counter": "find_asset_references_per_minute",
        "window": "minute",
        "max": 60,
        "scope": "grant"
      }
    ]
  }
}

Controls API costs and prevents retry loops from exhausting upstream rate limits.

  1. Create a free account and register Unreal Project — nothing to install.
  2. Add these rules — paste them, or build them visually. Tune the limits to your setup.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
ENFORCE POLICY ON UNREAL PROJECT →

Instant setup, no code required.

All 17 Unreal Project tools

READ 17 tools
Read find_asset_references Find C++ code that references assets by path, or find all asset paths referenced by a symbol. Read find_data_table_schema Show the FTableRowBase struct definition and linked data table for a data table schema. Read find_log_sites Find where a log category is declared and all UE_LOG usage sites. Read find_project_callees Find all functions called by the given function in the project. Read find_project_callers Find all functions in the project that call the given function. Read find_project_references Find all usage sites of a symbol in the project (calls, includes, type references, etc.). Read get_config_values Look up config/INI values by key name, with optional section filter. Cross-references with UPROPERTY(Config) C Read get_module_dependencies Show Build.cs dependency graph for a module. direction: 'dependencies', 'dependents', or 'both'. Read get_plugin_info Show plugin metadata, modules, and dependencies. Read get_project_class_hierarchy Show the inheritance tree for a class in the project. Read get_project_module_info Get project module statistics: file count, symbol counts by kind, and key classes. Read get_replication_map Show Server/Client/NetMulticast RPCs and replicated properties for a class (or all classes). Read read_project_source Get the implementation source code for a class, function, or struct in the project. Read search_config Full-text search across all project config/INI files (sections, keys, and values). Read search_gameplay_tags Search gameplay tag definitions, requests, and checks across the project. Read search_project search_project Read search_project_tags Search pattern tags: subsystems, anim_notify, console_command.

Questions about Unreal Project

Is the Unreal Project MCP server safe to use without restrictions? +

The Unreal Project server is primarily read-only with 17 read tools. While it cannot modify data, an agent in a retry loop can make thousands of API calls per minute, exhausting rate limits and running up costs. Rate limiting is still recommended.

How many tools does the Unreal Project MCP server expose? +

17 tools across 1 categories: Read. 17 are read-only. 0 can modify, create, or delete data.

How do I enforce a policy on Unreal Project? +

Register the Unreal Project MCP server in PolicyLayer, apply the suggested rules above (adjust the limits to your use case), and point your AI client at the PolicyLayer proxy URL instead of the server directly. Your agents keep the same tools; PolicyLayer evaluates every call against policy before it executes. Nothing to install, live in minutes.

Enforce policy on every Unreal Project tool call.

Deterministic rules across all 17 Unreal Project tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Instant setup, no code required.

17 Unreal Project tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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