High-risk tools in Minecraft Server MCP
16 of the 40 tools in Minecraft Server MCP are classified as high risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at high risk
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apply_effectExecuteApply a status effect to a player. Examples: speed, strength, regeneration, night_vision, invisibility, resistance.
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execute_commandExecuteExecute a Minecraft server command via RCON. Send any command without the leading
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execute_commandsExecuteExecute multiple Minecraft commands sequentially via RCON. Useful for batch operations like building structures or setting up game scenarios.
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fill_blocksExecuteFill a region with blocks. Uses the /fill command. Max 32,768 blocks per operation.
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give_itemExecuteGive items to a player. Examples:
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kick_playerExecuteKick a player from the server with an optional reason.
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restart_serverExecuteRestart the Minecraft server (stop then start). Useful after configuration changes.
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set_blockExecutePlace a block at a specific position. Uses the /setblock command.
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set_game_ruleExecuteSet a game rule value via RCON. Common rules: doDaylightCycle, doWeatherCycle, doMobSpawning, keepInventory, mobGriefing, doFireTick, randomTickSpeed, playersSleepingPercentage.
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set_gamemodeExecuteChange a player
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set_timeExecuteSet the world time. Presets:
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set_weatherExecuteSet the weather. Options: clear, rain, thunder.
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start_serverExecuteStart the Minecraft Java Edition server. Ensures RCON is enabled and waits for startup completion.
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stop_serverExecuteGracefully stop the Minecraft server. Uses RCON
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summon_entityExecuteSummon an entity at a position. Examples:
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teleportExecuteTeleport a player or entity to coordinates or another entity.
Attacks that target this class
High-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.