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spine_generate_animation_json

Generate a modified Spine JSON copy by adding basic animation keyframes to an existing skeleton. Supports breathing, head_float, tail_swing, blink, paw_wave, logo_bounce, and floating by reading bones, slots, skins, and animations from sourceJsonPath. Use this for Photoshop-to-Spine JSON or exist...

SERVERSpine SOURCE1425sd/spine-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/1425sd-spine-mcp/spine-generate-animation-json.md

What spine_generate_animation_json does on Spine

AI agents use spine_generate_animation_json to create or update resources in Spine, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Spine environment.

Why spine_generate_animation_json is rated Medium

This tool creates and modifies JSON files (animation keyframes and manifest) based on input parameters. While it performs modifications to data structures, these are reversible—the original files remain unchanged and the outputs can be deleted or regenerated. The tool explicitly does not execute Spine binaries, import/export via the GUI, or make irreversible changes to the underlying .spine format.

From the tool's definition Generate a modified Spine JSON copy by adding basic animation keyframes to an existing skeleton. It only writes JSON and generation.manifest.json.

Questions about spine_generate_animation_json

What does the spine_generate_animation_json tool do? +

Generate a modified Spine JSON copy by adding basic animation keyframes to an existing skeleton. Supports breathing, head_float, tail_swing, blink, paw_wave, logo_bounce, and floating by reading bones, slots, skins, and animations from sourceJsonPath. Use this for Photoshop-to-Spine JSON or existing exported Spine JSON. It only writes JSON and generation.manifest.json; it does not open Spine, import, export, pack textures, automate UI, bind mesh, edit weights, or modify .spine binaries. It is categorised as a Write tool in the Spine MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on spine_generate_animation_json? +

Register the Spine MCP server in PolicyLayer and add a rule for spine_generate_animation_json: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Spine. Nothing to install.

What risk level is spine_generate_animation_json? +

spine_generate_animation_json is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit spine_generate_animation_json? +

Yes. Add a rate_limit block to the spine_generate_animation_json rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block spine_generate_animation_json completely? +

Set action: deny in the PolicyLayer policy for spine_generate_animation_json. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides spine_generate_animation_json? +

spine_generate_animation_json is provided by the Spine MCP server (1425sd/spine-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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