mw_read_load_order
Post your load order — but here, not in a Discord. Reads it for a specific game from whichever manager the user runs (MO2, r2modman, or best-effort Vortex). Normalized output: each entry has name, enabled state, load-order index, and attribution when available. Read-only. Use when the user says "...
This record as markdown: /tools/171county-modwrench/mw-read-load-order.md
What mw_read_load_order does on ModWrench MCP Server
AI agents call mw_read_load_order to retrieve information from ModWrench MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
gameId | string | Yes | Canonical game ID (e.g. 'skyrimspecialedition', 'lethalcompany'). Use mw_detect_environment to discover the games on this machine. |
modManager | string | — | Which mod manager to read from. Default 'auto' — picks the most likely manager for this game's family. |
profileName | string | — | Profile name. MO2 reads the active profile from ModOrganizer.ini if omitted; r2modman defaults to the first profile alphabetically (typically 'Default'). |
instancePath | string | — | Optional override for MO2's instance path — useful for portable MO2 installs that don't live under %LOCALAPPDATA%/ModOrganizer. |
Parameters from the server's own tool schema.
Why mw_read_load_order is rated Low
Even though mw_read_load_order only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.
Attacks that exploit this kind of access
The rule that runs mw_read_load_order safely
PolicyLayer is an MCP gateway: it sits between your AI agents and ModWrench MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For mw_read_load_order, this is the rule to start with:
mw_read_load_order is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect ModWrench MCP Server, apply this rule, and every mw_read_load_order call is checked against it from then on.
Questions about mw_read_load_order
Post your load order — but here, not in a Discord. Reads it for a specific game from whichever manager the user runs (MO2, r2modman, or best-effort Vortex). Normalized output: each entry has name, enabled state, load-order index, and attribution when available. Read-only. Use when the user says "show/post my load order", "what mods do I have enabled", or "what order are my mods in". It is categorised as a Read tool in the ModWrench MCP Server MCP Server, which means it retrieves data without modifying state.
mw_read_load_order accepts 4 parameters: gameId, modManager, profileName, instancePath. Required: gameId. The full parameter table on this page comes from the server's own tool schema.
Register the ModWrench MCP Server MCP server in PolicyLayer and add a rule for mw_read_load_order: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches ModWrench MCP Server. Nothing to install.
mw_read_load_order is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the mw_read_load_order rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for mw_read_load_order. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
mw_read_load_order is provided by the ModWrench MCP Server MCP server (@modwrench/cli). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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