create_prefab
Create a prefab from a node with all children and components
This record as markdown: /tools/caravanglory-cocos-mcp-server/create-prefab.md
What create_prefab does on Cocos
AI agents use create_prefab to create or update resources in Cocos, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Cocos environment.
Why create_prefab is rated Medium
Creating a prefab is a reversible write operation that adds new data to the Cocos Creator project. While it modifies project state, it does not execute arbitrary code, delete data irreversibly, or move financial resources. The severity is medium because prefab creation could clutter the project or overwrite existing assets if naming conflicts occur, but the primary effect is additive rather than destructive.
From the tool's definition Tool name 'create_prefab' and description 'Create a prefab from a node with all children and components' indicate creation of a new reusable game object asset. This is a write operation that modifies the project by creating new data (prefab asset).
Attacks that exploit this kind of access
The rule that runs create_prefab safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Cocos, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_prefab, this is the rule to start with:
create_prefab stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Cocos, apply this rule, and every create_prefab call is checked against it from then on.
Questions about create_prefab
Create a prefab from a node with all children and components. It is categorised as a Write tool in the Cocos MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Cocos MCP server in PolicyLayer and add a rule for create_prefab: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Cocos. Nothing to install.
create_prefab is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_prefab rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_prefab. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_prefab is provided by the Cocos MCP server (caravanglory/cocos-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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