This record as markdown: /tools/caravanglory-cocos-mcp-server/move-node.md
What move_node does on Cocos
AI agents use move_node to create or update resources in Cocos, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Cocos environment.
Why move_node is rated Medium
This tool modifies the scene hierarchy by repositioning a node's parent reference—a reversible Write operation. It does not delete data (which would be Destructive), execute arbitrary code (Execute), or create financial obligations. In a game editor context, moving nodes is a fundamental editing operation.
From the tool's definition Tool name 'move_node' and description 'Move node to new parent' indicate modification of scene hierarchy structure. The action relocates a node within the editor's scene graph, which is a reversible structural change rather than deletion.
Attacks that exploit this kind of access
The rule that runs move_node safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Cocos, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For move_node, this is the rule to start with:
move_node stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Cocos, apply this rule, and every move_node call is checked against it from then on.
Questions about move_node
Move node to new parent. It is categorised as a Write tool in the Cocos MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Cocos MCP server in PolicyLayer and add a rule for move_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Cocos. Nothing to install.
move_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the move_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for move_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
move_node is provided by the Cocos MCP server (caravanglory/cocos-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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