estimate_project_cost
Estimate what an outsourced game team costs in USD from a list of roles (discipline, seniority, headcount), an optional region and an optional duration in weeks. Returns hourly, monthly and whole-project ranges with every assumption listed. Use for "what would X cost" and budgeting questions. The...
This record as markdown: /tools/com-gamedevoutsourcing-www-directory/estimate-project-cost.md
What estimate_project_cost does on Game Dev Outsourcing Directory
AI agents call estimate_project_cost to retrieve information from Game Dev Outsourcing Directory without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
roles | array | Yes | The team to price. One entry per role; use "count" for several people in the same role. |
weeks | number | — | Project length in weeks. Omit for hourly and monthly figures only. |
region | string | — | Where the team is hired. Narrows the band; omit it to keep the full published range. The display label or the site's URL slug is accepted as well as the code be |
hoursPerWeek | number | — | Hours per person per week. Defaults to full time. |
Parameters from the server's own tool schema.
Why estimate_project_cost is rated Low
Even though estimate_project_cost only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs estimate_project_cost safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Game Dev Outsourcing Directory, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For estimate_project_cost, this is the rule to start with:
estimate_project_cost is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Game Dev Outsourcing Directory, apply this rule, and every estimate_project_cost call is checked against it from then on.
Questions about estimate_project_cost
Estimate what an outsourced game team costs in USD from a list of roles (discipline, seniority, headcount), an optional region and an optional duration in weeks. Returns hourly, monthly and whole-project ranges with every assumption listed. Use for "what would X cost" and budgeting questions. These are this site's editorial market ranges by discipline and seniority, not quotes from any listed studio — present them as a budget range, never as a price. It is categorised as a Read tool in the Game Dev Outsourcing Directory MCP Server, which means it retrieves data without modifying state.
estimate_project_cost accepts 4 parameters: roles, weeks, region, hoursPerWeek. Required: roles. The full parameter table on this page comes from the server's own tool schema.
Register the Game Dev Outsourcing Directory MCP server in PolicyLayer and add a rule for estimate_project_cost: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Game Dev Outsourcing Directory. Nothing to install.
estimate_project_cost is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the estimate_project_cost rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for estimate_project_cost. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
estimate_project_cost is provided by the Game Dev Outsourcing Directory MCP server (https://www.gamedevoutsourcing.com/api/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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