draft_social_post
Propose an X post for the Title. It is NOT published: it lands in the dashboard as "waiting for approval" and a person approves it (or it is published with publish_social_post if you hold social:publish). Optional scheduled_at (ISO 8601 UTC) proposes when it should go out. Rules: at most 280 X ch...
This record as markdown: /tools/com-idosgames-platform/draft-social-post.md
What draft_social_post does on iDos Games
AI agents use draft_social_post to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
text | string | Yes | Post text. |
network | string | — | Where to post: x (default), telegram, bluesky or discord — the network must be connected. Limits: x 280, bluesky 300, telegram 4096, discord 2000. |
title_id | string | Yes | TitleID. |
scheduled_at | string | — | Optional proposed publish time, ISO 8601 in UTC. |
Parameters from the server's own tool schema.
Why draft_social_post is rated Medium
An AI agent can call draft_social_post faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.
Attacks that exploit this kind of access
The rule that runs draft_social_post safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For draft_social_post, this is the rule to start with:
draft_social_post stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every draft_social_post call is checked against it from then on.
Questions about draft_social_post
Propose an X post for the Title. It is NOT published: it lands in the dashboard as "waiting for approval" and a person approves it (or it is published with publish_social_post if you hold social:publish). Optional scheduled_at (ISO 8601 UTC) proposes when it should go out. Rules: at most 280 X characters (a link counts as 23; X charges ~13x more for a post with a link), no @mentions, no invented facts. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
draft_social_post accepts 4 parameters: text, network, title_id, scheduled_at. Required: text, title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for draft_social_post: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
draft_social_post is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the draft_social_post rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for draft_social_post. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
draft_social_post is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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