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estimate_media_cost

Estimate what a generation will cost in credits before running it. Read-only and free. exact=true means computed from the model's price list; approximate=true means the vendor names the final sum itself (video and music) and the number is a best guess; both false means there is nothing to estimat...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Low RISK CLASS
Category Read
Parameters 51 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/estimate-media-cost.md

What estimate_media_cost does on iDos Games

AI agents call estimate_media_cost to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
text string — The words to say — speech only, their length drives the price (optional).
tier string — Tier to price. Omit to use the default tier of that modality.
params object — Model settings, as declared by the vendor for the chosen tier — for example {"aspect_ratio":"16:9","resolution":"720p","duration":"4"}. Call list_ai_tiers to se
modality string Yes What is going to be generated: image | video | audio | music | 3d
title_id string — Which game this is for — a label, optional (see the generate_* tools).

Parameters from the server's own tool schema.

Why estimate_media_cost is rated Low

Even though estimate_media_cost only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Questions about estimate_media_cost

What does the estimate_media_cost tool do? +

Estimate what a generation will cost in credits before running it. Read-only and free. exact=true means computed from the model's price list; approximate=true means the vendor names the final sum itself (video and music) and the number is a best guess; both false means there is nothing to estimate from — and zero credits does NOT mean free. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.

What parameters does estimate_media_cost accept? +

estimate_media_cost accepts 5 parameters: text, tier, params, modality, title_id. Required: modality. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on estimate_media_cost? +

Register the iDos Games MCP server in PolicyLayer and add a rule for estimate_media_cost: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is estimate_media_cost? +

estimate_media_cost is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit estimate_media_cost? +

Yes. Add a rate_limit block to the estimate_media_cost rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block estimate_media_cost completely? +

Set action: deny in the PolicyLayer policy for estimate_media_cost. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides estimate_media_cost? +

estimate_media_cost is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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