estimate_media_cost
Estimate what a generation will cost in credits before running it. Read-only and free. exact=true means computed from the model's price list; approximate=true means the vendor names the final sum itself (video and music) and the number is a best guess; both false means there is nothing to estimat...
This record as markdown: /tools/com-idosgames-platform/estimate-media-cost.md
What estimate_media_cost does on iDos Games
AI agents call estimate_media_cost to retrieve information from iDos Games without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
text | string | — | The words to say — speech only, their length drives the price (optional). |
tier | string | — | Tier to price. Omit to use the default tier of that modality. |
params | object | — | Model settings, as declared by the vendor for the chosen tier — for example {"aspect_ratio":"16:9","resolution":"720p","duration":"4"}. Call list_ai_tiers to se |
modality | string | Yes | What is going to be generated: image | video | audio | music | 3d |
title_id | string | — | Which game this is for — a label, optional (see the generate_* tools). |
Parameters from the server's own tool schema.
Why estimate_media_cost is rated Low
Even though estimate_media_cost only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.
Attacks that exploit this kind of access
The rule that runs estimate_media_cost safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For estimate_media_cost, this is the rule to start with:
estimate_media_cost is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every estimate_media_cost call is checked against it from then on.
Questions about estimate_media_cost
Estimate what a generation will cost in credits before running it. Read-only and free. exact=true means computed from the model's price list; approximate=true means the vendor names the final sum itself (video and music) and the number is a best guess; both false means there is nothing to estimate from — and zero credits does NOT mean free. It is categorised as a Read tool in the iDos Games MCP Server, which means it retrieves data without modifying state.
estimate_media_cost accepts 5 parameters: text, tier, params, modality, title_id. Required: modality. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for estimate_media_cost: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
estimate_media_cost is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the estimate_media_cost rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for estimate_media_cost. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
estimate_media_cost is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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