finish_build_upload
Finish an upload started with begin_build_upload: unpacks the zip into a new version of the Title (it appears in the dashboard's version history) and waits up to ~100 s. Returns the version with a TestUrl to try it before players see it. deploy=true also puts it live for players on the Title's ad...
This record as markdown: /tools/com-idosgames-platform/finish-build-upload.md
What finish_build_upload does on iDos Games
AI agents invoke finish_build_upload to trigger actions in iDos Games. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
| Parameter | Type | Required | Description |
|---|---|---|---|
label | string | — | Optional short name of the version shown in the history ("Added the shop"). |
deploy | boolean | — | true = put this version live for players as soon as it is unpacked. Default false: only a test version. |
build_id | string | Yes | build_id returned by begin_build_upload. |
title_id | string | Yes | Live TitleID (the same one passed to begin_build_upload). |
Parameters from the server's own tool schema.
Why finish_build_upload is rated High
finish_build_upload triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.
Attacks that exploit this kind of access
The rule that runs finish_build_upload safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For finish_build_upload, this is the rule to start with:
finish_build_upload stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every finish_build_upload call is checked against it from then on.
Questions about finish_build_upload
Finish an upload started with begin_build_upload: unpacks the zip into a new version of the Title (it appears in the dashboard's version history) and waits up to ~100 s. Returns the version with a TestUrl to try it before players see it. deploy=true also puts it live for players on the Title's address and its idosgames.com page. If it is still unpacking when the call returns, poll get_build. Calling it again with the same build_id returns the same version (with deploy=true it deploys a version that is ready). It is categorised as a Execute tool in the iDos Games MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
finish_build_upload accepts 4 parameters: label, deploy, build_id, title_id. Required: build_id, title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for finish_build_upload: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
finish_build_upload is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the finish_build_upload rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for finish_build_upload. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
finish_build_upload is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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