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generate_asset

Generate an asset for a video of the iDos Games video studio and get it in the studio's asset format: voxel-character (a voxel hero — CharacterSpec recipe), rig2d-character (a 2D hero — rig recipe), image-actor (any creature or object that acts — picture cut-out), prop (an object in a hand), back...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Medium RISK CLASS
Category Write
Parameters 102 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/generate-asset.md

What generate_asset does on iDos Games

AI agents use generate_asset to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

ParameterTypeRequiredDescription
kind string Yes voxel-character | rig2d-character | image-actor | prop | background | music.
slot string — Where the asset goes in the package: cast[<i>], set or music (optional; other slots only add the asset).
tier string — Quality/price tier of the image/music/text model (optional, see list_ai_tiers).
style string — Style family of the video, e.g. voxel-warm or chibi-2d (default voxel-warm). The heroes keep their own style.
title string — Name of the asset in the studio (optional, ≤ 60 characters).
prompt string Yes What to make, in English, precise (≤ 400 characters) — e.g. the plan item's generate.prompt.
package object — The video package ({ spec, assets }) from plan_video or an earlier generate_asset (optional).
base_set string — background only: the library scene (ref, kind set) whose stage and camera it reuses (default — the first scene of the style).
title_id string — Which game this is for — a label for the report, optional (credits are the publisher's).
generation_id string — Finish an asset whose generation was still running (optional; no new charge).

Parameters from the server's own tool schema.

Why generate_asset is rated Medium

An AI agent can call generate_asset faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Risk signalsHigh parameter count (10 properties)

Questions about generate_asset

What does the generate_asset tool do? +

Generate an asset for a video of the iDos Games video studio and get it in the studio's asset format: voxel-character (a voxel hero — CharacterSpec recipe), rig2d-character (a 2D hero — rig recipe), image-actor (any creature or object that acts — picture cut-out), prop (an object in a hand), background (a new scene: the picture goes into a library scene with its anchors and camera shots), music (a loop). Pass the video package from plan_video and the plan item's slot (cast[0], set, music…): the asset joins package.assets, takes that slot and the answer carries the updated package and its link. Prompts, model settings and the style lock are the studio's own. Costs one generation of the publisher's credits — text for the heroes, image or music for the rest (estimate_media_cost). If it is not ready in about two minutes, call generate_asset again with the same kind and generation_id. Check the hero recipes with validate_asset of @idosgames/mcp before publishing. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does generate_asset accept? +

generate_asset accepts 10 parameters: kind, slot, tier, style, title, prompt, package, base_set, title_id, generation_id. Required: kind, prompt. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on generate_asset? +

Register the iDos Games MCP server in PolicyLayer and add a rule for generate_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is generate_asset? +

generate_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit generate_asset? +

Yes. Add a rate_limit block to the generate_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block generate_asset completely? +

Set action: deny in the PolicyLayer policy for generate_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides generate_asset? +

generate_asset is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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