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generate_music

Generate music (a loop or a short track) for the title. A different vendor path and a different price from generate_audio, which is speech. Runs as a job: the call waits up to about two minutes and returns the result; if it is not ready by then it returns the generation with status queued/running...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Medium RISK CLASS
Category Write
Parameters 61 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/generate-music.md

What generate_music does on iDos Games

AI agents use generate_music to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

ParameterTypeRequiredDescription
tier string — Quality/price tier, e.g. image-cheap or video-premium. Call list_ai_tiers for the current list. Omit it to use this title's default tier.
model string — Model name, if you insist on a specific one (optional). ⚠ Setting it cancels the tier COMPLETELY — together with its provider and its settings — so params may s
params object — Model settings, as declared by the vendor for the chosen tier — for example {"aspect_ratio":"16:9","resolution":"720p","duration":"4"}. Call list_ai_tiers to se
prompt string Yes What to generate.
provider string — Provider key, if you insist on one (optional). Cancels the tier the same way.
title_id string — Which game this is for — a label for the report, optional. Credits are always the publisher's, so leaving it out is normal for assets that belong to no game.

Parameters from the server's own tool schema.

Why generate_music is rated Medium

An AI agent can call generate_music faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Questions about generate_music

What does the generate_music tool do? +

Generate music (a loop or a short track) for the title. A different vendor path and a different price from generate_audio, which is speech. Runs as a job: the call waits up to about two minutes and returns the result; if it is not ready by then it returns the generation with status queued/running — poll get_generation with its id. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does generate_music accept? +

generate_music accepts 6 parameters: tier, model, params, prompt, provider, title_id. Required: prompt. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on generate_music? +

Register the iDos Games MCP server in PolicyLayer and add a rule for generate_music: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is generate_music? +

generate_music is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit generate_music? +

Yes. Add a rate_limit block to the generate_music rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block generate_music completely? +

Set action: deny in the PolicyLayer policy for generate_music. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides generate_music? +

generate_music is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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