get_push
GET ONLY the 'Push' field of TitlePublicConfigurationModel. Push notifications - the title's settings for messages delivered to a player who is NOT in the game right now (Web Push in the browser, FCM/APNs on mobile). IsEnabled is the master switch and defaults to DISABLED: notifications spend a r...
This record as markdown: /tools/com-idosgames-platform/get-push.md
What get_push does on iDos Games
AI agents call get_push to permanently remove resources in iDos Games, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
title_id | string | Yes | TitleID, для которого читаются данные. |
Parameters from the server's own tool schema.
Why get_push is rated Critical
An AI agent that decides to call get_push doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from iDos Games is gone. There is no undo for destructive operations.
Attacks that exploit this kind of access
The rule that runs get_push safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_push, this is the rule to start with:
get_push is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every get_push call is checked against it from then on.
Questions about get_push
GET ONLY the 'Push' field of TitlePublicConfigurationModel. Push notifications - the title's settings for messages delivered to a player who is NOT in the game right now (Web Push in the browser, FCM/APNs on mobile). IsEnabled is the master switch and defaults to DISABLED: notifications spend a real person's attention and require their browser permission, so a title opts in explicitly. MaxSendsPerUserPerDay caps how many a single player receives; MaxSendsPerTitlePerDay caps the title as a whole and is the ONLY ceiling on a broadcast that exists anywhere - the publisher API quota does not see sends at all, because they run in a queue worker rather than in a request pipeline. QuietHoursStart/End suppress sends during the night in the SUBSCRIPTION's locale (the window may cross midnight); waking a person at 3am is the fastest way to lose the browser permission permanently. Mobile holds only the NAMES of TitleSecrets entries for the publisher's Firebase service account and APNs .p8 key, never the credentials. VAPID keys are NOT here and never will be - they are platform-wide environment variables shared by both backends. Subscriptions themselves are not config either: they live in the shared PushEndpoints/PushBindings collections, one row per browser or device plus one row per topic it follows. It is categorised as a Destructive tool in the iDos Games MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
get_push accepts 1 parameter: title_id. Required: title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for get_push: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
get_push is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the get_push rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_push. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_push is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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