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publish_asset

Publish video-studio assets (from generate_asset or written by hand) into the Workshop of ONE app as the app's official content: its players find them in the studio's asset feed and use them in their videos. One asset becomes a video.asset publication, several — a video.pack. The cover is the ass...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Medium RISK CLASS
Category Write
Parameters 72 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/publish-asset.md

What publish_asset does on iDos Games

AI agents use publish_asset to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

ParameterTypeRequiredDescription
tags array — Search tags (optional).
title string — Name of the publication in the Workshop (default — the first asset's title).
access array — Workshop access options as the app defines them, e.g. [{"Mode":"Free"}] (default) or a price.
assets array Yes The assets (the `asset` of generate_asset, or package.assets). 1–40.
title_id string Yes The app (with the video studio) whose Workshop gets the assets.
description string — What it is (optional).
thumbnail_url string — Cover: the https address of a picture generated by this account (optional for pictures, required for heroes and music).

Parameters from the server's own tool schema.

Why publish_asset is rated Medium

An AI agent can call publish_asset faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Questions about publish_asset

What does the publish_asset tool do? +

Publish video-studio assets (from generate_asset or written by hand) into the Workshop of ONE app as the app's official content: its players find them in the studio's asset feed and use them in their videos. One asset becomes a video.asset publication, several — a video.pack. The cover is the asset's own picture (cut-out, prop, scene background) or thumbnail_url — a picture you generated with this account's credits (png/jpeg/webp up to 1 MB); heroes and music need thumbnail_url. Free by default; access takes the Workshop access options of the app (e.g. a price in its currency). Needs config:write on the app. Check the assets with validate_asset of @idosgames/mcp first: the studio drops an invalid asset when it opens the pack. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does publish_asset accept? +

publish_asset accepts 7 parameters: tags, title, access, assets, title_id, description, thumbnail_url. Required: assets, title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on publish_asset? +

Register the iDos Games MCP server in PolicyLayer and add a rule for publish_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is publish_asset? +

publish_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit publish_asset? +

Yes. Add a rate_limit block to the publish_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block publish_asset completely? +

Set action: deny in the PolicyLayer policy for publish_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides publish_asset? +

publish_asset is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on iDos Games, and thousands of servers like it.

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