save_attribution
PARTIAL SAVE: writes ONLY the 'Attribution' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Acquisition attribution — how the engine records WHERE a player came from. The signal (utm_source/medium/campaign/term/content, the ad network's click id, the referrer, the i...
This record as markdown: /tools/com-idosgames-platform/save-attribution.md
What save_attribution does on iDos Games
AI agents use save_attribution to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
value | object | Yes | New value for the Attribution field. |
title_id | string | Yes | TitleID, для которого сохраняются данные. |
Parameters from the server's own tool schema.
Why save_attribution is rated Medium
An AI agent can call save_attribution faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.
Risk signalsHigh parameter count (10 properties)
Attacks that exploit this kind of access
The rule that runs save_attribution safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For save_attribution, this is the rule to start with:
save_attribution stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every save_attribution call is checked against it from then on.
Questions about save_attribution
PARTIAL SAVE: writes ONLY the 'Attribution' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Acquisition attribution — how the engine records WHERE a player came from. The signal (utm_source/medium/campaign/term/content, the ad network's click id, the referrer, the invite code) arrives with the login request and is stored as a chain of touch points on the player: the first touch is immutable, the last touch tracks win-backs, and the chain in between feeds multi-touch models. This section only tunes that recording: how many touches to keep, how long after a touch an identical signal is still considered the same click rather than a new one, and optional aliases that normalise messy source/medium values into canonical ones for analytics. Referral invites are recorded through this same mechanism as a channel, so they show up in the acquisition reports alongside paid traffic. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
save_attribution accepts 2 parameters: value, title_id. Required: value, title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for save_attribution: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
save_attribution is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the save_attribution rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for save_attribution. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
save_attribution is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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