save_community_marketing
PARTIAL SAVE: writes ONLY the 'CommunityMarketing' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Community Marketing - the program that rewards community members for posting about the game on external social platforms (YouTube/TikTok/Instagram). A campaign declare...
This record as markdown: /tools/com-idosgames-platform/save-community-marketing.md
What save_community_marketing does on iDos Games
AI agents use save_community_marketing to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.
Why save_community_marketing is rated Medium
An AI agent can call save_community_marketing faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.
Attacks that exploit this kind of access
The rule that runs save_community_marketing safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For save_community_marketing, this is the rule to start with:
save_community_marketing stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every save_community_marketing call is checked against it from then on.
Questions about save_community_marketing
PARTIAL SAVE: writes ONLY the 'CommunityMarketing' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Community Marketing - the program that rewards community members for posting about the game on external social platforms (YouTube/TikTok/Instagram). A campaign declares WHO may take part (Participation + SegmentGate), WHEN it runs (ScheduleSpec), WHICH platforms count and at what weight, WHAT the post must contain (hashtags, mention, the creator verification code), and HOW it pays: RateCards give a linear rate per metric (e.g. 60 GOLD per 1000 views, optionally multiplied by a per-submission moderator coefficient), while Milestones give threshold rewards using the shared platform milestone primitive. Spending is bounded by a campaign Budget plus per-submission, per-creator and per-team Caps - all evaluated against what has been PAID, never what has been earned. Providers says where the view/like/comment/share numbers come from per platform (the title's own API key or aggregator key, addressed BY NAME in TitleSecrets - never the value itself), Moderation says what a human reviews, and AntiFraud sets the hold period before earnings mature plus the anomaly thresholds that freeze a suspicious submission. Creators, submissions, metric snapshots, accruals and the payout journal are NOT here - they are operational data in their own collections. The Community Marketing pool bucket is funded by a fee on player crypto withdrawals, configured in the Currency section (CryptoCurrencyDefinition.CommunityMarketingWithdrawalFeePercent), not here. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the iDos Games MCP server in PolicyLayer and add a rule for save_community_marketing: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
save_community_marketing is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the save_community_marketing rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for save_community_marketing. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
save_community_marketing is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on iDos Games, and thousands of servers like it.
This server
Across the catalogue