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save_data_collections

PARTIAL SAVE: writes ONLY the 'DataCollections' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Data collections - the creator's own data structures, a Firebase/Supabase-like store inside the platform for games, apps and sites. USE A READY PLATFORM MODULE FIRST (cur...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/save-data-collections.md

What save_data_collections does on iDos Games

AI agents use save_data_collections to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

ParameterTypeRequiredDescription
value object Yes Title data collections: a Firebase/Supabase-like store inside the platform. The creator declares structures (collections) with typed fields, searchable fields,
title_id string Yes TitleID, для которого сохраняются данные.

Parameters from the server's own tool schema.

Why save_data_collections is rated Medium

An AI agent can call save_data_collections faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Questions about save_data_collections

What does the save_data_collections tool do? +

PARTIAL SAVE: writes ONLY the 'DataCollections' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Data collections - the creator's own data structures, a Firebase/Supabase-like store inside the platform for games, apps and sites. USE A READY PLATFORM MODULE FIRST (currencies, items, store, lootboxes, quests, leaderboards, chat, social, workshop, match, season, tutorial, localization, push, analytics); declare a collection only for what no module provides (guilds, auctions, orders, catalogs, articles, saved levels, feeds, mail) or for extra data attached to module entities. NEVER store currencies or items inside a record: reference them with a Ref field (Kind Item/Currency/User/…) and move value with Economy (Cost/Grant in engine resource format, charged in the same transaction as the write). Collections maps a collection id (letters, digits, '_', '-', ':' up to 64; a front-end module prefixes its namespace, e.g. 'guild-system:guilds') to: Kind (UserOwned: each record belongs to one user; Shared: records used by many users; Temporary: short-lived, mandatory TTL up to 30 days; Log: append-only, read by time); Mode (Strict = only declared fields); Fields (String, Text = searchable by words, Int, Number, Bool, Date, Json, Array with ItemType, Ref with Ref.Kind, File) with Required/Default (JSON literal)/Min/Max/MaxLength/MaxItems/Enum/Unique/Indexed/Visibility (Everyone/Owner/Server)/ClientWritable=false for server-only fields/Immutable; SortKeys (id + 1..4 components, each a scalar field or createdAt/updatedAt, optionally Descending) - every ordered query uses one, and equality filters on its leading components narrow the range; Access with Read/Create/Update/Delete lists of rules OR-ed together (Anyone - Read only, Authenticated, Owner, Members with MembersField = an Array of Ref(User), Role with a role id from Roles, Server); Limits (MaxItemBytes, MaxItemsPerOwner, TtlSeconds); OnOwnerDeleted (Delete/Anonymize/Keep); Counters (Count or Sum, optional GroupBy - maintained atomically, not allowed for expiring records); Integrations (QuestMetricOnCreate/Update/Delete advance quest objectives with Source ServerApi, AnalyticsEventOn*, TriggerOn* run a CloudCode handler asynchronously); Moderation.BlockedTerms; WriteGate (SegmentGate); PublicViews (published to the CDN for anonymous/site reads: SortKey, optional PartitionField, PageSize, MaxItems, PublishItems) and AnonymousSearch. Queries from a game may filter ONLY by Indexed fields and sort ONLY by declared SortKeys - there are no table scans on the shared cluster. Roles lists title user roles; they are assigned only by CloudCode (server.SetUserRoles) and the dashboard. The count of collections, searchable fields, sort keys, record size and storage are capped by the plan. Records themselves are NOT here - they live in the engine's DataCollection* collections; CloudCode reads and writes them with server.GetDataItem/QueryDataItems/CreateDataItem/UpdateDataItem/DeleteDataItem/BatchDataItems/GetDataCounter. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does save_data_collections accept? +

save_data_collections accepts 2 parameters: value, title_id. Required: value, title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on save_data_collections? +

Register the iDos Games MCP server in PolicyLayer and add a rule for save_data_collections: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is save_data_collections? +

save_data_collections is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit save_data_collections? +

Yes. Add a rate_limit block to the save_data_collections rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block save_data_collections completely? +

Set action: deny in the PolicyLayer policy for save_data_collections. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides save_data_collections? +

save_data_collections is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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