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save_match

PARTIAL SAVE: writes ONLY the 'Match' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. PvP / match system configuration, grouped by battle mode under InstantBattle. Holds the instant-battle rule catalogue (keyed by RuleID) plus title-wide defaults. Each rule defines ...

SERVERiDos Games SOURCEhttps://site.idosgames.com/api/v2/mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/com-idosgames-platform/save-match.md

What save_match does on iDos Games

AI agents use save_match to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.

ParameterTypeRequiredDescription
value object Yes Configuration of the title's PvP (Match) system. Grouped by battle mode: InstantBattle is the instant-battle container (rule catalog + title-wide defaults). Fut
title_id string Yes TitleID, для которого сохраняются данные.

Parameters from the server's own tool schema.

Why save_match is rated Medium

An AI agent can call save_match faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.

Questions about save_match

What does the save_match tool do? +

PARTIAL SAVE: writes ONLY the 'Match' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. PvP / match system configuration, grouped by battle mode under InstantBattle. Holds the instant-battle rule catalogue (keyed by RuleID) plus title-wide defaults. Each rule defines wager economy (prize-pool burn) and battle settings: a combat-role → StatID mapping (which Character stat drives HP/Damage/Armor/AttackSpeed/CritChance/CritDamage/Dodge/AllMight), combat params (max rounds, block effect, crit/dodge clamps) and optional per-stat custom formulas. Stat/formula fields reference Character.Stats StatIDs; equipment bonuses (Item) key off the same StatIDs. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does save_match accept? +

save_match accepts 2 parameters: value, title_id. Required: value, title_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on save_match? +

Register the iDos Games MCP server in PolicyLayer and add a rule for save_match: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.

What risk level is save_match? +

save_match is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit save_match? +

Yes. Add a rate_limit block to the save_match rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block save_match completely? +

Set action: deny in the PolicyLayer policy for save_match. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides save_match? +

save_match is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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