save_platform_bridge
PARTIAL SAVE: writes ONLY the 'PlatformBridge' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Platform bridge - what the game takes from the player's idosgames.com account and what it lets players show on their public profile. Profile: Off / Default (unset: the pla...
This record as markdown: /tools/com-idosgames-platform/save-platform-bridge.md
What save_platform_bridge does on iDos Games
AI agents use save_platform_bridge to create or update resources in iDos Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your iDos Games environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
value | object | Yes | Platform bridge: what the game takes from the player's idosgames.com account and what it lets the player show on their public profile. Everything is off by defa |
title_id | string | Yes | TitleID, для которого сохраняются данные. |
Parameters from the server's own tool schema.
Why save_platform_bridge is rated Medium
An AI agent can call save_platform_bridge faster than any human can review: one bad instruction and it creates or modifies resources in iDos Games by the hundred, each call as confident as the last.
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs save_platform_bridge safely
PolicyLayer is an MCP gateway: it sits between your AI agents and iDos Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For save_platform_bridge, this is the rule to start with:
save_platform_bridge stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect iDos Games, apply this rule, and every save_platform_bridge call is checked against it from then on.
Questions about save_platform_bridge
PARTIAL SAVE: writes ONLY the 'PlatformBridge' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Platform bridge - what the game takes from the player's idosgames.com account and what it lets players show on their public profile. Profile: Off / Default (unset: the platform name and avatar until the player renames themselves in the game) / Always (every platform login overwrites them). Friends: TitleOnly (unset) / TitleAndPlatform (plus mutual follows on idosgames.com whose both sides play this game) / PlatformOnly (only those; in-game friend requests are refused) - applies to EVERY friends-based system: friends list and leaderboard, gifts, attack targets, friends-only Workshop items, recommendations. Notifications: which in-game notifications (Attack, Raid, FriendAdded, WorkshopSale) also reach the idosgames.com notification bell; empty = none. Guests never get platform data; the economy never crosses the bridge; turning the bridge off deletes nothing. It is categorised as a Write tool in the iDos Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
save_platform_bridge accepts 2 parameters: value, title_id. Required: value, title_id. The full parameter table on this page comes from the server's own tool schema.
Register the iDos Games MCP server in PolicyLayer and add a rule for save_platform_bridge: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches iDos Games. Nothing to install.
save_platform_bridge is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the save_platform_bridge rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for save_platform_bridge. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
save_platform_bridge is provided by the iDos Games MCP server (https://site.idosgames.com/api/v2/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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