gamepulse
GamePulse: Gaming economy intelligence — play, trade, earn. Live in-game item (skins) prices across Steam Market and Skinport with real cash-out math, Roblox niche viability with live player data, creative-skill earnings maps, game deals, buy-or-wait verdicts, meta analysis, TCG valuations, espor...
This record as markdown: /tools/com-theaslangroupllc-pulse-pulsenetwork/gamepulse.md
What gamepulse does on Pulsenetwork
AI agents use gamepulse to create or update resources in Pulsenetwork, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Pulsenetwork environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
cpu | string | — | CPU model |
gpu | string | — | GPU model |
ram | string | — | RAM (GB) |
set | string | — | set |
card | string | — | card |
game | string | — | cs2 (default), dota2, rust, tf2 |
item | string | — | Item name — exact Steam market_hash_name works best, fuzzy accepted |
lang | string | — | Response language (default en) |
name | string | — | name |
cards | string | — | Comma-separated card list |
games | string | — | Comma-separated games you play |
genre | string | — | e.g. rpg, action, strategy, fps |
Parameters from the server's own tool schema.
Why gamepulse is rated Medium
An AI agent can call gamepulse faster than any human can review: one bad instruction and it creates or modifies resources in Pulsenetwork by the hundred, each call as confident as the last.
Risk signalsHigh parameter count (18 properties)
Attacks that exploit this kind of access
The rule that runs gamepulse safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Pulsenetwork, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For gamepulse, this is the rule to start with:
gamepulse stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Pulsenetwork, apply this rule, and every gamepulse call is checked against it from then on.
Questions about gamepulse
GamePulse: Gaming economy intelligence — play, trade, earn. Live in-game item (skins) prices across Steam Market and Skinport with real cash-out math, Roblox niche viability with live player data, creative-skill earnings maps, game deals, buy-or-wait verdicts, meta analysis, TCG valuations, esports intelligence. Coverage: Global Endpoints: • skin-check ($0.05): Live skin/item price check with cash-out math • roblox-check ($0.25): Roblox niche viability check with live data • earn-map ($0.15): Creative-skill earnings map for the games industry • deals ($0.05): Game deals • worth-it ($0.08): Buy or wait verdict • meta ($0.08): Game meta analysis • trending ($0.05): Trending games • setup ($0.10): PC gaming setup • price ($0.10): Card price analysis • invest ($0.15): Set investment analysis • deal ($0.15): eBay card deal finder • matches ($0.05): Esports matches • team ($0.08): Esports team profile • betting ($0.10): Esports betting analysis • tournament ($0.10): Tournament breakdown • portfolio ($0.10): Trading card portfolio valuation • achievements ($0.08): Achievement hunting guide • specs ($0.08): PC compatibility check • subscription ($0.08): Gaming subscription value calculator • time ($0.05): Game completion time estimator. It is categorised as a Write tool in the Pulsenetwork MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
gamepulse accepts 12 parameters: cpu, gpu, ram, set, card, game, item, lang, name, cards, games, genre. The full parameter table on this page comes from the server's own tool schema.
Register the Pulsenetwork MCP server in PolicyLayer and add a rule for gamepulse: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Pulsenetwork. Nothing to install.
gamepulse is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the gamepulse rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for gamepulse. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
gamepulse is provided by the Pulsenetwork MCP server (https://pulse.theaslangroupllc.com/api/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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