anim_create
Create an empty Animation in an AnimationPlayer
This record as markdown: /tools/godot-breakpoint-mcp/anim-create.md
What anim_create does on Godot Breakpoint
AI agents use anim_create to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why anim_create is rated Medium
This tool creates a new animation asset within a Godot project's AnimationPlayer, which modifies the project state reversibly. It is Write-category because it adds new data without destructive side effects. Severity is medium because an agent could clutter the animation system or consume resources, but animations can be deleted and the operation is reversible.
From the tool's definition Tool name 'anim_create' and description 'Create an empty Animation in an AnimationPlayer' indicate creation of a new animation resource.
Attacks that exploit this kind of access
The rule that runs anim_create safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_create, this is the rule to start with:
anim_create stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_create call is checked against it from then on.
Questions about anim_create
Create an empty Animation in an AnimationPlayer. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the anim_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_create is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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