anim_player_create
Add an AnimationPlayer node under a parent (undoable). Seeds an empty default animation library so anim_create works immediately.
This record as markdown: /tools/godot-breakpoint-mcp/anim-player-create.md
What anim_player_create does on Godot Breakpoint
AI agents use anim_player_create to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why anim_player_create is rated Medium
This tool creates a new scene node (AnimationPlayer) with an associated animation library. While marked as undoable, the primary effect is creation of a new object in the scene hierarchy, which fits the Write category (creates data reversibly). It does not execute arbitrary code or delete data.
From the tool's definition Tool description states 'Add an AnimationPlayer node under a parent (undoable)'. The action creates a new node in the scene tree, which is a reversible data modification.
Attacks that exploit this kind of access
The rule that runs anim_player_create safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_player_create, this is the rule to start with:
anim_player_create stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_player_create call is checked against it from then on.
Questions about anim_player_create
Add an AnimationPlayer node under a parent (undoable). Seeds an empty default animation library so anim_create works immediately. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_player_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_player_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the anim_player_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_player_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_player_create is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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