This record as markdown: /tools/godot-breakpoint-mcp/anim-set-loop.md
What anim_set_loop does on Godot Breakpoint
AI agents use anim_set_loop to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why anim_set_loop is rated Medium
This tool creates or modifies animation data reversibly within the Godot editor/runtime environment. It does not execute arbitrary code, delete data irreversibly, or move financial resources. The blast radius is medium because incorrect animation loop settings could break game logic or animations, but changes are reversible through subsequent calls or undo operations.
From the tool's definition Tool name 'anim_set_loop' and description 'Set an Animation' indicate modification of animation properties.
Attacks that exploit this kind of access
The rule that runs anim_set_loop safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_set_loop, this is the rule to start with:
anim_set_loop stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_set_loop call is checked against it from then on.
Questions about anim_set_loop
Set an Animation. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_set_loop: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_set_loop is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the anim_set_loop rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_set_loop. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_set_loop is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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