audio_set_stream
Load an AudioStream from a res:// path and assign it as stream on an AudioStreamPlayer/2D/3D in the edited scene (undoable). In-scene and undoable — not gated.
This record as markdown: /tools/godot-breakpoint-mcp/audio-set-stream.md
What audio_set_stream does on Godot Breakpoint
AI agents use audio_set_stream to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why audio_set_stream is rated Medium
This tool modifies scene data (assigns an audio stream to a player node) in a reversible manner. While it changes the edited scene, the modification is not permanent—it can be undone. This places it firmly in the Write category. The medium severity reflects that misuse could alter audio design or create unintended audio playback, but the blast radius is limited to a single scene property and reversible via undo.
From the tool's definition The description explicitly states the tool 'Load[s] an AudioStream from a res:// path and assign[s] it as stream on an AudioStreamPlayer', which modifies scene state.
Attacks that exploit this kind of access
The rule that runs audio_set_stream safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For audio_set_stream, this is the rule to start with:
audio_set_stream stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every audio_set_stream call is checked against it from then on.
Questions about audio_set_stream
Load an AudioStream from a res:// path and assign it as stream on an AudioStreamPlayer/2D/3D in the edited scene (undoable). In-scene and undoable — not gated. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for audio_set_stream: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
audio_set_stream is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the audio_set_stream rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for audio_set_stream. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
audio_set_stream is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot Breakpoint, and thousands of servers like it.
This server
Across the catalogue