editor_redo
Re-apply the most recently undone edit in the editor
This record as markdown: /tools/godot-breakpoint-mcp/editor-redo.md
What editor_redo does on Godot Breakpoint
AI agents use editor_redo to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why editor_redo is rated Medium
The redo operation re-applies edits that were undone, modifying editor state reversibly. While it affects the Godot project state, the changes can be undone again (via undo), making it a Write operation rather than Destructive. The severity is medium because misuse could restore unintended modifications to animations or other editor objects, but the effects are reversible.
From the tool's definition Tool name 'editor_redo' and description 'Re-apply the most recently undone edit in the editor' indicate it restores previously reversed modifications to editor state.
Attacks that exploit this kind of access
The rule that runs editor_redo safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_redo, this is the rule to start with:
editor_redo stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every editor_redo call is checked against it from then on.
Questions about editor_redo
Re-apply the most recently undone edit in the editor. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for editor_redo: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
editor_redo is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_redo rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_redo. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_redo is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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