editor_undo
Undo the most recent edit in the editor
This record as markdown: /tools/godot-breakpoint-mcp/editor-undo.md
What editor_undo does on Godot Breakpoint
AI agents use editor_undo to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why editor_undo is rated Medium
Undo operations modify the editor's state by reverting the last change, but this is inherently reversible and non-destructive since it restores prior state. This is categorized as Write (reversible modification) rather than Destructive. Severity is low because undo operations have minimal blast radius—they simply revert changes and cannot cause unintended harm beyond losing the one most recent edit.
From the tool's definition Tool name 'editor_undo' and description 'Undo the most recent edit in the editor' indicate reversal of prior modifications. The tool operates on editor state rather than permanent deletion, making it a reversible Write operation rather than Destructive.
Attacks that exploit this kind of access
The rule that runs editor_undo safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_undo, this is the rule to start with:
editor_undo stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every editor_undo call is checked against it from then on.
Questions about editor_undo
Undo the most recent edit in the editor. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for editor_undo: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
editor_undo is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_undo rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_undo. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_undo is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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