filesystem_create_dir
Create a directory (recursively) in the project filesystem, then rescan. No-op if it already exists.
This record as markdown: /tools/godot-breakpoint-mcp/filesystem-create-dir.md
What filesystem_create_dir does on Godot Breakpoint
AI agents use filesystem_create_dir to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why filesystem_create_dir is rated Medium
This tool creates directories in the project filesystem. Directory creation is a reversible write operation (directories can be deleted). It has no permanent data loss characteristics (not Destructive), does not execute arbitrary code (not Execute), involves no financial operations (not Financial), and produces side effects that can be undone (not Read).
From the tool's definition Tool name 'filesystem_create_dir' and description 'Create a directory (recursively) in the project filesystem'. The verb 'create' and explicit statement that it creates directories indicates a write operation.
Attacks that exploit this kind of access
The rule that runs filesystem_create_dir safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For filesystem_create_dir, this is the rule to start with:
filesystem_create_dir stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every filesystem_create_dir call is checked against it from then on.
Questions about filesystem_create_dir
Create a directory (recursively) in the project filesystem, then rescan. No-op if it already exists. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for filesystem_create_dir: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
filesystem_create_dir is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the filesystem_create_dir rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for filesystem_create_dir. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
filesystem_create_dir is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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