joint_create

Add a physics joint node under a parent in the edited scene (undoable). 2D types: pin | groove | spring (PinJoint2D/GrooveJoint2D/DampedSpringJoint2D); 3D types: pin | hinge | slider | cone_twist | generic6dof (PinJoint3D/HingeJoint3D/SliderJoint3D/ConeTwistJoint3D/Generic6DOFJoint3D). Optionally...

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/joint-create.md

What joint_create does on Godot Breakpoint

AI agents use joint_create to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.

Why joint_create is rated Medium

The tool creates new physics joint nodes in a scene, which is a modification operation (Write category). It is explicitly marked as 'undoable', meaning changes can be reverted, making it reversible rather than destructive. Severity is medium because while it modifies the scene structure, the effect is limited to adding a joint node within the editor context and can be undone.

From the tool's definition Tool description states it will 'Add a physics joint node under a parent in the edited scene' and specifies it is 'undoable'. This is a reversible creation/modification operation within the Godot editor scene.

Questions about joint_create

What does the joint_create tool do? +

Add a physics joint node under a parent in the edited scene (undoable). 2D types: pin | groove | spring (PinJoint2D/GrooveJoint2D/DampedSpringJoint2D); 3D types: pin | hinge | slider | cone_twist | generic6dof (PinJoint3D/HingeJoint3D/SliderJoint3D/ConeTwistJoint3D/Generic6DOFJoint3D). Optionally wire node_a/node_b to the two bodies. In-scene and undoable — not gated. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on joint_create? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for joint_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is joint_create? +

joint_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit joint_create? +

Yes. Add a rate_limit block to the joint_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block joint_create completely? +

Set action: deny in the PolicyLayer policy for joint_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides joint_create? +

joint_create is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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