mp_scaffold_lobby
Generate a lobby controller GDScript: host/join over ENet plus peer_connected/peer_disconnected tracking with
This record as markdown: /tools/godot-breakpoint-mcp/mp-scaffold-lobby.md
What mp_scaffold_lobby does on Godot Breakpoint
AI agents use mp_scaffold_lobby to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why mp_scaffold_lobby is rated Medium
This tool creates new code artifacts (a lobby controller script with networking logic) rather than retrieving existing data (Read), executing arbitrary commands (Execute), or permanently deleting content (Destructive). The generated code can be edited, replaced, or removed, making it a reversible modification (Write).
From the tool's definition Tool generates and creates GDScript code ('Generate a lobby controller GDScript') for a Godot project, which involves creating new files or code structures that modify the project state reversibly.
Attacks that exploit this kind of access
The rule that runs mp_scaffold_lobby safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For mp_scaffold_lobby, this is the rule to start with:
mp_scaffold_lobby stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every mp_scaffold_lobby call is checked against it from then on.
Questions about mp_scaffold_lobby
Generate a lobby controller GDScript: host/join over ENet plus peer_connected/peer_disconnected tracking with. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for mp_scaffold_lobby: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
mp_scaffold_lobby is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the mp_scaffold_lobby rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for mp_scaffold_lobby. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
mp_scaffold_lobby is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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