node_remove_from_group

Remove a node from a group (undoable). No-op if not a member.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/node-remove-from-group.md

What node_remove_from_group does on Godot Breakpoint

AI agents use node_remove_from_group to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.

Why node_remove_from_group is rated Medium

This tool modifies the group membership of a node by removing it, but it is explicitly described as undoable, making it a reversible write operation rather than a destructive one. Misuse could disrupt game logic that depends on group membership, but the undo capability limits blast radius.

From the tool's definition 'Remove a node from a group (undoable)' — reversible modification of node group membership

Questions about node_remove_from_group

What does the node_remove_from_group tool do? +

Remove a node from a group (undoable). No-op if not a member. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on node_remove_from_group? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for node_remove_from_group: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is node_remove_from_group? +

node_remove_from_group is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit node_remove_from_group? +

Yes. Add a rate_limit block to the node_remove_from_group rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block node_remove_from_group completely? +

Set action: deny in the PolicyLayer policy for node_remove_from_group. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides node_remove_from_group? +

node_remove_from_group is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

Across the catalogue

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.