particles_set_lifetime

Set the particle lifetime in seconds (> 0) on a GPUParticles2D/3D in the edited scene (undoable). In-scene and undoable — not gated.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/particles-set-lifetime.md

What particles_set_lifetime does on Godot Breakpoint

AI agents use particles_set_lifetime to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.

Why particles_set_lifetime is rated Medium

This tool modifies scene state by changing particle lifetime parameters. However, the modification is explicitly undoable and affects only visual/simulation properties within the Godot editor context—not data deletion, code execution, or destructive changes. The blast radius is limited to unintended visual effects changes that can be easily reverted.

From the tool's definition 'Set the particle lifetime' with 'undoable' indicates reversible modification of a particle emitter property in an active Godot scene. The tool modifies GPUParticles2D/3D properties but explicitly states the action is 'undoable'.

Questions about particles_set_lifetime

What does the particles_set_lifetime tool do? +

Set the particle lifetime in seconds (> 0) on a GPUParticles2D/3D in the edited scene (undoable). In-scene and undoable — not gated. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on particles_set_lifetime? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for particles_set_lifetime: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is particles_set_lifetime? +

particles_set_lifetime is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit particles_set_lifetime? +

Yes. Add a rate_limit block to the particles_set_lifetime rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block particles_set_lifetime completely? +

Set action: deny in the PolicyLayer policy for particles_set_lifetime. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides particles_set_lifetime? +

particles_set_lifetime is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.