primitive_mesh_create
Create a PrimitiveMesh resource (box/sphere/cylinder/plane/capsule/prism/torus/quad) and save it to a res:// path. DESTRUCTIVE (writes a file) — gated by confirmation. Assign it with meshinstance_create
This record as markdown: /tools/godot-breakpoint-mcp/primitive-mesh-create.md
What primitive_mesh_create does on Godot Breakpoint
AI agents use primitive_mesh_create to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why primitive_mesh_create is rated Medium
This tool creates and saves a new mesh resource file to the Godot project filesystem. Creating new files is a Write operation (reversible—the file can be deleted or overwritten later).
From the tool's definition Tool description states it 'Create a PrimitiveMesh resource... and save it to a res:// path.' The creation of a new file resource is a write operation.
Attacks that exploit this kind of access
The rule that runs primitive_mesh_create safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For primitive_mesh_create, this is the rule to start with:
primitive_mesh_create stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every primitive_mesh_create call is checked against it from then on.
Questions about primitive_mesh_create
Create a PrimitiveMesh resource (box/sphere/cylinder/plane/capsule/prism/torus/quad) and save it to a res:// path. DESTRUCTIVE (writes a file) — gated by confirmation. Assign it with meshinstance_create. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for primitive_mesh_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
primitive_mesh_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the primitive_mesh_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for primitive_mesh_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
primitive_mesh_create is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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