shadermaterial_set_param
Set a shader uniform parameter on the ShaderMaterial of a node
This record as markdown: /tools/godot-breakpoint-mcp/shadermaterial-set-param.md
What shadermaterial_set_param does on Godot Breakpoint
AI agents use shadermaterial_set_param to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.
Why shadermaterial_set_param is rated Medium
This tool modifies shader uniform parameters on a node's material, which is a reversible change to visual/rendering properties. It is not destructive (parameters can be reset), does not execute arbitrary code, and does not access sensitive data or finances.
From the tool's definition Tool name 'shadermaterial_set_param' and description 'Set a shader uniform parameter on the ShaderMaterial of a node' indicate modification of shader material properties through parameter assignment.
Attacks that exploit this kind of access
The rule that runs shadermaterial_set_param safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For shadermaterial_set_param, this is the rule to start with:
shadermaterial_set_param stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every shadermaterial_set_param call is checked against it from then on.
Questions about shadermaterial_set_param
Set a shader uniform parameter on the ShaderMaterial of a node. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for shadermaterial_set_param: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
shadermaterial_set_param is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the shadermaterial_set_param rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for shadermaterial_set_param. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
shadermaterial_set_param is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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