shadermaterial_set_shader

Load a Shader from a res:// path and assign it to the ShaderMaterial on a node

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/shadermaterial-set-shader.md

What shadermaterial_set_shader does on Godot Breakpoint

AI agents use shadermaterial_set_shader to create or update resources in Godot Breakpoint, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot Breakpoint environment.

Why shadermaterial_set_shader is rated Medium

This tool modifies shader properties on a node by loading and assigning a shader resource. It creates or changes rendering behavior but does not irreversibly delete data (Destructive), execute arbitrary code in the traditional sense (Execute), or remove data (Destructive). The modification is reversible by assigning a different shader.

From the tool's definition Tool description states 'Load a Shader from a res:// path and assign it to the ShaderMaterial on a node' - the verb 'assign' indicates modification of node properties.

Questions about shadermaterial_set_shader

What does the shadermaterial_set_shader tool do? +

Load a Shader from a res:// path and assign it to the ShaderMaterial on a node. It is categorised as a Write tool in the Godot Breakpoint MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on shadermaterial_set_shader? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for shadermaterial_set_shader: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is shadermaterial_set_shader? +

shadermaterial_set_shader is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit shadermaterial_set_shader? +

Yes. Add a rate_limit block to the shadermaterial_set_shader rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block shadermaterial_set_shader completely? +

Set action: deny in the PolicyLayer policy for shadermaterial_set_shader. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides shadermaterial_set_shader? +

shadermaterial_set_shader is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.