signal_emit

Emit a signal from a node in the EDITED scene, firing its connected callables now. DESTRUCTIVE (edit-time side effects) — gated by confirmation. Args use the tagged-Variant convention.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/signal-emit.md

What signal_emit does on Godot Breakpoint

AI agents invoke signal_emit to trigger actions in Godot Breakpoint. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why signal_emit is rated High

The tool triggers execution of connected callables at edit-time by emitting a signal, causing arbitrary code execution depending on what handlers are connected. While labeled 'DESTRUCTIVE' in the description, the actual risk is executing arbitrary callables/code paths rather than irreversible data deletion. This maps most precisely to Execute since the blast radius depends on what callables fire.

From the tool's definition 'Emit a signal from a node in the EDITED scene, firing its connected callables now' and 'DESTRUCTIVE (edit-time side effects) — gated by confirmation'

Questions about signal_emit

What does the signal_emit tool do? +

Emit a signal from a node in the EDITED scene, firing its connected callables now. DESTRUCTIVE (edit-time side effects) — gated by confirmation. Args use the tagged-Variant convention. It is categorised as a Execute tool in the Godot Breakpoint MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on signal_emit? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for signal_emit: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is signal_emit? +

signal_emit is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit signal_emit? +

Yes. Add a rate_limit block to the signal_emit rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block signal_emit completely? +

Set action: deny in the PolicyLayer policy for signal_emit. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides signal_emit? +

signal_emit is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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