razz_mines_click
Reveal a cell in an active Mines game. Returns the updated grid state. If you hit a gem, the multiplier increases. If you hit a mine, the game ends and you lose. Coordinates: row 0-4 (top to bottom), col 0-4 (left to right).
This record as markdown: /tools/io-github-razz-games-razz/razz-mines-click.md
What razz_mines_click does on Razz Games
AI agents use razz_mines_click to commit financial operations through Razz Games, usually the final step of a payment, billing, or trading workflow. A call moves real money.
| Parameter | Type | Required | Description |
|---|---|---|---|
col | number | Yes | Column to reveal (0-4, left to right) |
row | number | Yes | Row to reveal (0-4, top to bottom) |
Parameters from the server's own tool schema.
Why razz_mines_click is rated Critical
This tool performs an in-game action in a real-money SOL gambling game. Each click can result in irreversible loss of wagered SOL if a mine is hit. Because real financial assets (SOL) are at stake and the outcome is irreversible, this is Financial with critical severity — an AI agent misusing this tool could lose a user's funds instantly.
From the tool's definition 'If you hit a mine, the game ends and you lose' — real SOL wagering on a provably fair game; clicking a cell directly risks losing wagered funds
Attacks that exploit this kind of access
The rule that runs razz_mines_click safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Razz Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For razz_mines_click, this is the rule to start with:
Any call to razz_mines_click is blocked until a human approves it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Razz Games, apply this rule, and every razz_mines_click call is checked against it from then on.
Questions about razz_mines_click
Reveal a cell in an active Mines game. Returns the updated grid state. If you hit a gem, the multiplier increases. If you hit a mine, the game ends and you lose. Coordinates: row 0-4 (top to bottom), col 0-4 (left to right). It is categorised as a Financial tool in the Razz Games MCP Server, which means it involves financial transactions. Block by default and require explicit approval.
razz_mines_click accepts 2 parameters: col, row. Required: col, row. The full parameter table on this page comes from the server's own tool schema.
Register the Razz Games MCP server in PolicyLayer and add a rule for razz_mines_click: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Razz Games. Nothing to install.
razz_mines_click is a Financial tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the razz_mines_click rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for razz_mines_click. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
razz_mines_click is provided by the Razz Games MCP server (@razzgames/mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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