razz_play_mines
Start a new Mines game - a 5x5 grid with hidden gems and mines. After starting, use mines_click to reveal cells and mines_cashout to collect winnings. More mines = higher multipliers per gem but more risk. 2% house edge, up to 50x. Game auto-ends after 5 minutes.
This record as markdown: /tools/io-github-razz-games-razz/razz-play-mines.md
What razz_play_mines does on Razz Games
AI agents use razz_play_mines to commit financial operations through Razz Games, usually the final step of a payment, billing, or trading workflow. A call moves real money.
| Parameter | Type | Required | Description |
|---|---|---|---|
mine_count | number | Yes | Number of mines (1-24). More mines = higher risk and reward. |
wagerAmount | number | — | Amount to wager in SOL (0 or omit for free play, max 0.1) |
Parameters from the server's own tool schema.
Why razz_play_mines is rated Critical
This tool initiates a gambling game involving real SOL (Solana cryptocurrency) wagering. It directly commits financial resources on behalf of the user/agent, making it a Financial category tool. Misuse by an AI agent could result in real monetary losses up to the wagered amount, warranting critical severity.
From the tool's definition Play provably fair games with real SOL wagering; More mines = higher multipliers per gem but more risk; 2% house edge, up to 50x
Attacks that exploit this kind of access
The rule that runs razz_play_mines safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Razz Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For razz_play_mines, this is the rule to start with:
Any call to razz_play_mines is blocked until a human approves it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Razz Games, apply this rule, and every razz_play_mines call is checked against it from then on.
Questions about razz_play_mines
Start a new Mines game - a 5x5 grid with hidden gems and mines. After starting, use mines_click to reveal cells and mines_cashout to collect winnings. More mines = higher multipliers per gem but more risk. 2% house edge, up to 50x. Game auto-ends after 5 minutes. It is categorised as a Financial tool in the Razz Games MCP Server, which means it involves financial transactions. Block by default and require explicit approval.
razz_play_mines accepts 2 parameters: mine_count, wagerAmount. Required: mine_count. The full parameter table on this page comes from the server's own tool schema.
Register the Razz Games MCP server in PolicyLayer and add a rule for razz_play_mines: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Razz Games. Nothing to install.
razz_play_mines is a Financial tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the razz_play_mines rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for razz_play_mines. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
razz_play_mines is provided by the Razz Games MCP server (@razzgames/mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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