AI agents invoke send-vote to trigger actions in Defcon. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.
This tool triggers an external operation within the DEFCON game by casting a vote on a game event. It causes a state change in the game (the vote is registered and may influence game outcomes), making it an Execute-category action. It is not purely reading data, nor does it irreversibly destroy data or involve finances.
From the tool's definition Sends a vote for a game event
Attacks that exploit this kind of access
Sends a vote for a game event. It is categorised as a Execute tool in the Defcon MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Defcon MCP server in PolicyLayer and add a rule for send-vote: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Defcon. Nothing to install.
send-vote is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the send-vote rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for send-vote. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
send-vote is provided by the Defcon MCP server (jorisvddonk/defcon-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Every MCP server has a record like this.
Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.
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