read_game_state

Parse a Civilization VI save file and return the current game state including leader, civilization, era, difficulty, and other players

Server Civ6mcp lowrykun/civ6mcp
Category Read
Risk class Low
Parameters 00 required

What read_game_state does on Civ6mcp

AI agents call read_game_state to retrieve information from Civ6mcp without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why read_game_state needs a policy

This tool performs a pure read operation: it parses a save file and returns informational data (leader, civilization, era, difficulty, other players). There are no side effects, no data modification, no code execution, and no irreversible actions. The worst-case misuse would be exfiltration of game state information, which has negligible real-world impact for a game analysis tool.

From the tool's definition Tool name includes 'read' and description states it 'Parse a Civilization VI save file and return the current game state'—retrieves game data without modification or execution of game actions.

Questions about read_game_state

What does the read_game_state tool do? +

Parse a Civilization VI save file and return the current game state including leader, civilization, era, difficulty, and other players. It is categorised as a Read tool in the Civ6mcp MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on read_game_state? +

Register the Civ6 MCP server in PolicyLayer and add a rule for read_game_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Civ6mcp. Nothing to install.

What risk level is read_game_state? +

read_game_state is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit read_game_state? +

Yes. Add a rate_limit block to the read_game_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block read_game_state completely? +

Set action: deny in the PolicyLayer policy for read_game_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides read_game_state? +

read_game_state is provided by the Civ6 MCP server (lowrykun/civ6mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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