Medium Risk

end_encounter

End the current combat encounter.

How to control end_encounter ↓

What end_encounter does on Rpg

AI agents use end_encounter to create or update resources in Rpg — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Rpg environment.

Medium Risk

Why end_encounter needs a policy

The tool modifies game state by concluding a combat encounter, which affects persistence in the SQLite backend. While reversible (not destructive), it clearly writes/modifies data rather than reading it. The medium severity reflects that misuse would disrupt a tabletop session but cannot cause data loss or irreversible harm. Confidence is high because the semantics are unambiguous.

From the tool's definition Tool name 'end_encounter' and description 'End the current combat encounter' indicate a state-modifying action that terminates an active game session state. This is reversible (a new encounter can be started), but alters the game world persistently.

Documented attack patterns abuse exactly the kind of access end_encounter gives an agent:

How to control end_encounter

PolicyLayer is an MCP gateway — it sits between your AI agents and Rpg, and nothing reaches the server without passing your rules. This is the rule we recommend for end_encounter:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "end_encounter": {
      "limits": [
        {
          "counter": "end_encounter_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

end_encounter stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Rpg — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

Free to start. No card required.

Related tools and policies

Go deeper

Questions about end_encounter

What does the end_encounter tool do? +

End the current combat encounter. It is categorised as a Write tool in the Rpg MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on end_encounter? +

Register the Rpg MCP server in PolicyLayer and add a rule for end_encounter: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Rpg. Nothing to install.

What risk level is end_encounter? +

end_encounter is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit end_encounter? +

Yes. Add a rate_limit block to the end_encounter rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block end_encounter completely? +

Set action: deny in the PolicyLayer policy for end_encounter. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides end_encounter? +

end_encounter is provided by the Rpg MCP server (mnehmos/mnehmos.rpg.mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Rpg tool call.

Start from Rpg, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

47 Rpg tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.