High Risk →

moveControl

Control the player with basic movement commands

How to control moveControl ↓

What moveControl does on MCP Minecraft Remote

AI agents invoke moveControl to trigger actions in MCP Minecraft Remote. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why moveControl needs a policy

This tool executes real-time movement commands on a connected Minecraft player, triggering external operations in the game world. While movement itself is reversible (you can move back), it constitutes executing actions in an external system with side effects such as changing player position, potentially triggering traps, falling into lava, or navigating into hostile areas.

From the tool's definition 'Control the player with basic movement commands' — actively controls/executes movement actions on a remote Minecraft player

Documented attack patterns abuse exactly the kind of access moveControl gives an agent:

How to control moveControl

PolicyLayer is an MCP gateway — it sits between your AI agents and MCP Minecraft Remote, and nothing reaches the server without passing your rules. This is the rule we recommend for moveControl:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "moveControl": {
      "limits": [
        {
          "counter": "movecontrol_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

moveControl stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register MCP Minecraft Remote — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

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Questions about moveControl

What does the moveControl tool do? +

Control the player with basic movement commands. It is categorised as a Execute tool in the MCP Minecraft Remote MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on moveControl? +

Register the MCP Minecraft Remote MCP server in PolicyLayer and add a rule for moveControl: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches MCP Minecraft Remote. Nothing to install.

What risk level is moveControl? +

moveControl is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit moveControl? +

Yes. Add a rate_limit block to the moveControl rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block moveControl completely? +

Set action: deny in the PolicyLayer policy for moveControl. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides moveControl? +

moveControl is provided by the MCP Minecraft Remote MCP server (nacal/mcp-minecraft-remote). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every MCP Minecraft Remote tool call.

Start from MCP Minecraft Remote, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

27 MCP Minecraft Remote tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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