High Risk →

tossItem

Throw items from inventory

How to control tossItem ↓

What tossItem does on MCP Minecraft Remote

AI agents invoke tossItem to trigger actions in MCP Minecraft Remote. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why tossItem needs a policy

Tossing/throwing items is an in-game action with real side effects: items leave the inventory and are dropped into the world where they can despawn or be picked up by others. This is not a simple read or reversible write; it triggers an external operation (item toss) in the Minecraft environment. While not permanently destructive in all cases, items can despawn, making it potentially irreversible.

From the tool's definition 'Throw items from inventory' — actively performs an in-game action that removes items from the player's inventory and places them in the game world

Documented attack patterns abuse exactly the kind of access tossItem gives an agent:

How to control tossItem

PolicyLayer is an MCP gateway — it sits between your AI agents and MCP Minecraft Remote, and nothing reaches the server without passing your rules. This is the rule we recommend for tossItem:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "tossItem": {
      "limits": [
        {
          "counter": "tossitem_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

tossItem stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register MCP Minecraft Remote — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

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Questions about tossItem

What does the tossItem tool do? +

Throw items from inventory. It is categorised as a Execute tool in the MCP Minecraft Remote MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on tossItem? +

Register the MCP Minecraft Remote MCP server in PolicyLayer and add a rule for tossItem: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches MCP Minecraft Remote. Nothing to install.

What risk level is tossItem? +

tossItem is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit tossItem? +

Yes. Add a rate_limit block to the tossItem rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block tossItem completely? +

Set action: deny in the PolicyLayer policy for tossItem. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides tossItem? +

tossItem is provided by the MCP Minecraft Remote MCP server (nacal/mcp-minecraft-remote). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every MCP Minecraft Remote tool call.

Start from MCP Minecraft Remote, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

27 MCP Minecraft Remote tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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