add_animation

Add a new animation to an AnimationPlayer node

Server Godot MCP Unified pierrealexandreguillemin-a11y/godot-mcp-unified
Category Write
Risk class Medium
Parameters 00 required

What add_animation does on Godot MCP Unified

AI agents use add_animation to create or update resources in Godot MCP Unified — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Unified environment.

Why add_animation needs a policy

This tool creates (writes) a new animation asset in Godot, modifying the project's animation data. It is reversible via undo/deletion, so it is Write rather than Destructive. The blast radius is medium because incorrect animations could affect game behavior and require developer intervention to correct, but the operation itself is non-destructive and can be undone.

From the tool's definition Tool name 'add_animation' and description 'Add a new animation to an AnimationPlayer node' clearly indicate creation of a new animation resource, which is a write operation that modifies the game project state.

Questions about add_animation

What does the add_animation tool do? +

Add a new animation to an AnimationPlayer node. It is categorised as a Write tool in the Godot MCP Unified MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on add_animation? +

Register the Godot MCP Unified MCP server in PolicyLayer and add a rule for add_animation: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Unified. Nothing to install.

What risk level is add_animation? +

add_animation is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_animation? +

Yes. Add a rate_limit block to the add_animation rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_animation completely? +

Set action: deny in the PolicyLayer policy for add_animation. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_animation? +

add_animation is provided by the Godot MCP Unified MCP server (pierrealexandreguillemin-a11y/godot-mcp-unified). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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