Create a CollisionShape2D or CollisionShape3D node with a specified shape type
AI agents use create_collision_shape to create or update resources in Godot MCP Unified — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Unified environment.
This tool creates new collision shape nodes in a Godot project, which modifies the scene structure and game logic reversibly. Creating nodes is a Write operation—it adds data to the project that can be undone/deleted. It does not execute arbitrary code, delete data irreversibly, or cause financial impact. The medium severity reflects that incorrect collision shapes could break gameplay but are easily corrected.
From the tool's definition Tool name 'create_collision_shape' and description 'Create a CollisionShape2D or CollisionShape3D node with a specified shape type' indicate node creation in the Godot scene graph.
Attacks that exploit this kind of access
Create a CollisionShape2D or CollisionShape3D node with a specified shape type. It is categorised as a Write tool in the Godot MCP Unified MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP Unified MCP server in PolicyLayer and add a rule for create_collision_shape: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Unified. Nothing to install.
create_collision_shape is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_collision_shape rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_collision_shape. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_collision_shape is provided by the Godot MCP Unified MCP server (pierrealexandreguillemin-a11y/godot-mcp-unified). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Every MCP server has a record like this.
Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.
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