Add, remove, or list autoload singletons in project.godot
AI agents use manage_autoloads to create or update resources in Godot MCP Unified — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Unified environment.
This tool can create new autoload singletons (Write) or remove existing ones (potentially Destructive). However, removing autoload entries is reversible through version control or manual restoration of the configuration file, and doesn't permanently erase data or game assets. The 'list' operation is read-only.
From the tool's definition Tool description states 'Add, remove, or list autoload singletons in project.godot'. The 'add' and 'remove' operations modify the project configuration file by creating or deleting autoload entries.
Attacks that exploit this kind of access
Add, remove, or list autoload singletons in project.godot. It is categorised as a Write tool in the Godot MCP Unified MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP Unified MCP server in PolicyLayer and add a rule for manage_autoloads: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Unified. Nothing to install.
manage_autoloads is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the manage_autoloads rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for manage_autoloads. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
manage_autoloads is provided by the Godot MCP Unified MCP server (pierrealexandreguillemin-a11y/godot-mcp-unified). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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