Add, remove, or list input actions in project.godot
AI agents use manage_input_actions to create or update resources in Godot MCP Unified — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Unified environment.
This tool modifies the project.godot configuration file by adding or removing input action bindings. While 'list' is a read operation, the tool's primary capability includes reversible write operations ('add', 'remove'). The modifications are reversible (can be undone by adding back or removing again), so it is classified as Write rather than Destructive.
From the tool's definition The tool description explicitly states it can "add, remove, or list input actions in project.godot". The 'add' and 'remove' operations are write/modify operations that alter the project configuration file.
Attacks that exploit this kind of access
Add, remove, or list input actions in project.godot. It is categorised as a Write tool in the Godot MCP Unified MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP Unified MCP server in PolicyLayer and add a rule for manage_input_actions: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Unified. Nothing to install.
manage_input_actions is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the manage_input_actions rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for manage_input_actions. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
manage_input_actions is provided by the Godot MCP Unified MCP server (pierrealexandreguillemin-a11y/godot-mcp-unified). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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