Configure an AnimationNodeStateMachine with states and transitions for animation control
AI agents use setup_state_machine to create or update resources in Godot MCP Unified — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Unified environment.
This tool creates or modifies game animation state machine configurations reversibly. While it affects game behavior, changes to state machine setup can be undone in Godot's editor (undo/redo) and do not delete data or execute arbitrary code. It fits the Write category as it configures/modifies game assets.
From the tool's definition Tool name 'setup_state_machine' and description 'Configure an AnimationNodeStateMachine with states and transitions' indicate creating or modifying animation state machine configuration in Godot Engine.
Attacks that exploit this kind of access
Configure an AnimationNodeStateMachine with states and transitions for animation control. It is categorised as a Write tool in the Godot MCP Unified MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP Unified MCP server in PolicyLayer and add a rule for setup_state_machine: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Unified. Nothing to install.
setup_state_machine is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the setup_state_machine rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for setup_state_machine. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
setup_state_machine is provided by the Godot MCP Unified MCP server (pierrealexandreguillemin-a11y/godot-mcp-unified). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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