update_game_state
AI agents use update_game_state to create or update resources in DM20 Protocol — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your DM20 Protocol environment.
Based on naming convention and context of sibling write operations (add_*, apply_*), this tool most likely creates or modifies D&D campaign state data reversibly. The empty description reduces confidence but does not change the categorization. Severity is medium because misuse could corrupt campaign state, but effects are likely reversible through other game management tools or by reimporting data.
From the tool's definition Tool name 'update_game_state' indicates a state modification operation. Sibling tools like 'add_death_save', 'add_event', 'add_item_to_character', and 'apply_effect' all perform reversible writes to game data.
Attacks that exploit this kind of access
update_game_state. It is categorised as a Write tool in the DM20 Protocol MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the DM20 Protocol MCP server in PolicyLayer and add a rule for update_game_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches DM20 Protocol. Nothing to install.
update_game_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the update_game_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for update_game_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
update_game_state is provided by the DM20 Protocol MCP server (polloinfilzato/dm20-protocol). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Every MCP server has a record like this.
Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.
Teams ship this data inside their own products. See what a licence covers →